talking detail (Talking)



Talking to people

In the room
  say <text> (" or ')   - speak aloud; everyone present hears it
  pose <action> (:)      - emote, e.g. :leans against the railing

Across the city
  chat <text> (global)   - the global channel, everyone online
  fac <text> (fchat)     - your faction only
  tell <who> <text>     - a private message
  reply <text> (r)       - answer whoever messaged you last
  who (online)           - who is currently connected

To NPCs
  talk <npc> (ask, greet)      - open with a greeting
  topics [<npc>] (convo)       - what they'll talk about
  ask <npc> about <topic>      - pull a specific thread

Most people will talk if you give them a reason to. talk opens the
conversation; topics lists the threads you can pull, and each answer
points at more. Some things they'll only give up if you press them — a
Persuasion or Intimidation check — and how they treat you shifts as you
talk. Named characters hold richer conversations and remember them across
sessions. Ask a fixer ask <fixer> about work for a contract, and
ask <fixer> about delivery when you have finished one. See help work.
Communication