weapons detail (Weapons)



Weapons and equipment

  wield <weapon> (draw, ready) - ready a weapon
  unwield (stow)                - put it away
  reload                        - reload from your carried rounds
  ammo                          - what ammunition you have
  loadout (loadammo)            - manage your loadout
  installmod <mod> on <weapon>  - fit a modification
  removemod <mod> (unmod)       - take one off
  equip <armour> (wear)         - put armour on
  unequip (doff)                - take it off
  buyammo <lighteavy> [rounds] - restock at any vendor

Ammunition is a resource
Firing costs rounds, drawn from a pool you carry by calibre. Run dry and
the weapon clicks empty. Reloading takes a combat action. Energy weapons
draw on cells instead.

Weapons wear
Condition degrades with use, and a worn weapon is less reliable — jams
happen. With enough Gunsmithing you can read a weapon's condition and
its flaws just by inspecting it.

examine <weapon> shows damage, accuracy, range and any on-hit effects.

Combat