Weapons and equipment
wield <weapon> (draw, ready) - ready a weapon
unwield (stow) - put it away
reload - reload from your carried rounds
ammo - what ammunition you have
loadout (loadammo) - manage your loadout
installmod <mod> on <weapon> - fit a modification
removemod <mod> (unmod) - take one off
equip <armour> (wear) - put armour on
unequip (doff) - take it off
buyammo <lighteavy> [rounds] - restock at any vendor
Ammunition is a resource
Firing costs rounds, drawn from a pool you carry by calibre. Run dry and
the weapon clicks empty. Reloading takes a combat action. Energy weapons
draw on cells instead.
Weapons wear
Condition degrades with use, and a worn weapon is less reliable — jams
happen. With enough Gunsmithing you can read a weapon's condition and
its flaws just by inspecting it.
examine <weapon> shows damage, accuracy, range and any on-hit effects.